What To Think About When Choosing Virtual Entertainment
Sometimes, people don’t see the forest for the trees. So before we get bogged down in the details, remember one thing:
Virtual entertainment should be fun!
That’s your priority. Are you going to enjoy the entertainment? From there, we can start taking a look at some of the other factors you should consider.
So remember - have fun! Okay, let’s move on.
How many people do you need to entertain?
This is probably going to be the most important thing to keep in mind. If you only need to entertain yourself, you can just browse Netflix. Want to entertain 2 or 3 people? If you all like video games, it should be easy.
Want to entertain 10+ people? You’re going to need something a little different. Our virtual magic show is a great fit - it’s interactive, and you can stream it to dozens or even hundreds of people.
How much do you have to spend?
Obviously, it would be great to buy everyone you want to entertain a VR helmet and hang out in VR Chat, but that’s just not feasible. You need to find experiences that are both virtual and affordable - scalable entertainment is a great fit.
That means entertainment that doesn’t cost considerably more per person. Getting everyone VR helmets? Not easily scalable entertainment - it’s a fine gift for one person, but the costs are unsupportable when you have a hundred. A virtual show? Much easier to scale.
What can your digital infrastructure handle?
Whether your virtual entertainment is for one person or for a hundred, you need to make sure you’re actually able to run the entertainment that you’re buying. This goes for someone who is looking to buy a game for themselves, as well as for someone who wants to broadcast the entertainment across the country.
Basically, you don’t want to do anything that’s going to cause a lot of troubleshooting-related hiccups. If, for example, you’re going to buy virtual entertainment for a team of people, and that team uses Zoom regularly, make sure the entertainment works on Zoom. This might seem obvious, but you’d be surprised how many people miss this step.
What do you want to get out of the experience?
There’s a study that shows that playing video games together may help adolescents stave off loneliness. Though it’s important not to read too much into studies, it’s not too much of a stretch to say that the interactivity - the conversation, the coordination, the shared impact on the game world - is part of what makes those teens feel connected.
The point here is that in times where you want to do team building, or help people feel less alone, interactively is a good thing to have. You should always be thinking about why you’re getting virtual entertainment - is it just for fun, or is there something deeper you want out of the experience?
Entertainment is never just fun - there’s always more you can get out of it. It’s up to you to decide what you want that “more” to be.